So my play group is going for a 1v5 Archenemy/Planeschase weekend (along with other games) and I was picked to be the Archenemy so i was wondering what I should build? This build relies heavily on Yuriko's ability to generate card advantage more so then flipping high CMC cards doing damage off the trigger although, it does still do that. Its pretty decent card advantage with this amount of Ninjas, and being able to loop combat with Najeela is pretty frickin hilarious, if you ask me. Gigadrowse also seems like something you'd want. Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking. Privacy statement | also Phyrexian Walker is a great 0 drop to include. Yuriko, the Tiger's Shadow {1}{U}{B} Legendary Creature — Human Ninja. Yuriko, the Tiger's Shadow focusing on card advantage and Ninjutsu.. Withdraw can be a pretty cheeky spell in that you can target on of your creatures with the "Pay 1" ability and essentially get a good ninja reset/tempo spell that can also target two of your opponets' creatures when they are tapped out. Examples include Mythos of Nethroi, Beast Within, Price of Fame, Reality Shift, Terminate, Return to Nature, Putrefy, Utter End, Eat to Extinction, Murderous Rider, etc. That said cards like Force of Will and Treasure Cruise that are good to begin with have a little extra going for them. Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) The beauty of this commander is that you can build with less ramp since most of your creatures only cast 1-3 mana and your commander will always be two mana. The same will go for commanders like Jodah, Archmage Eternal and other commanders that have alternative casting costs. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking. If not, do you just plan on casting it for 4 mana? Contact | A couple immediate alternatives come to mind for me; Geode Rager to force combat AND keep you safe, and Dream Trawler for a flying, hexproof, lifelinking, card drawing threat. Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Price: Paper • MTGO. Looks great! DMCA requests | The burn damage is a nice bonus, but the real value is that she's drawing you a ton of cards. This deck also uses Doomsday to excute lines for … Help | Press question mark to learn the rest of the keyboard shortcuts, Mod | playgroup construction > deck construction, Circu, Fateseal Lobotomist | Kozilek, The Gas Pedal. You can now import it in the MTG Arena client. Neither option seems very strong, but both are probably playable. So, both will apply. If anything, Barrin is like slow, bad removal for dealing with your opponents’ stuff temporarily. While their ability lets you change what you have to pay, you are still casting them. Just having those upsides alone though doesn’t make a card truly powerful. So, I don't know if you've had time to update this list of late, but I would like to make some suggestions, and maybe what to cut for them. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Black bot names with plus: Chain bots without sharing credit (click to open) [[Sun Quan, Lord of Wu]] is probably great here. The deck wants Yuriko attacking turn 2 every game. You don’t need as much card draw either since your super cheap commander has card draw built in. Yuriko, the Tiger's Shadow Yuriko, Schatten des Tigers Yuriko, l'ombre du tigre Yuriko, l'Ombra della Tigre 虎の影、百合子 Yuriko, ... For special rulings visit the Gatherer page. 21.66 TIX. That can be "fair", like with Delve cards [[Gurmag Angler]], Evoke with [[Mulldrifter]], other Ninjas like [[Ink-Eyes]], cards with alternate cost like [[Gush]] and [[Force of Will]] or "unfair" with Reanimator, [[Quicksilver Amulet]], etc. Complete Comment Tutorial! 2. by Killer_Tofu, Alive Beneath Cherry Blossoms Looks great! I’d consider supporting this crazy cards (and your many expensive threats for that matter) with a few more ramp spells – Boundless Realms, Migration Path, Circuitous Route, Kodama's Reach, Explosive Vegetation, Zendikar Resurgent. Heck, even another reanimation spell could be nice like Unburial Rites or Grave Upheaval since your deck seems to have some tendency to but things in the graveyard for later. Examples would be Kodama's Reach, Llanowar Elves, Wild Growth, Farseek, Rampant Growth, Springbloom Druid, etc. Azor's Gateway /r/EDH thread when it was first spoiled/leaked. Auras are generally quite bad because your opponent can destroy your creature and the aura attached to them with one spell – and odds are they’ll do that because it is usually too juicy not to. Precon. An old add that I was disappointed not to see was Manaweft Sliver as its redundancy, and maybe Homing Sliver since you're running a decent amount of the Sliver lords. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Also, I feel like Yuriko, the Tiger's Shadow would be pretty nice here. For the next little while we'll ask discussion about brewing decks with this commander to stay in this thread. Do you have a special rule with your friends to let you use Ninjustu from the Command zone (à la Yuriko, the Tiger's Shadow)? Attention! This site is unaffiliated. I'm still tweaking the mana base and going back and forth with a few other cards, any recommendations are appreciated. Articles and comments are user-submitted and do not represent official endorsements of this site. Okay so i was Paying Yuriko, the Tiger's shadow, and my opponent played Darksteel mutation on her. Rulings. It’s still your call, and I know some people make it a goal to Door their opponents, but be warned: you probably don’t have as much ramp as you need to make this work well. Some of your removal seems slow. Instead, try to think about what ways a card can synergize with your deck to create crazy effects or otherwise how it will become more dangerous as the game progresses (like a Quartzwood Crasher, Scute Swarm, or Giant Adephage).

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